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Rezil
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[Solved] — FATAL ERROR: couldn’t load material ‘$default’
I’m having a problem getting radiant to work. I can’t even enter it. Every time I doubleclick the project file(the thing you need to do the first time you run cod4radiant), it crashes and reports an error:
FATAL ERROR: couldn’t load material ‘$default’
GetLastError() = 0
An unrecoverable error has occured. blabla exit…
Any ideas what might cause this problem? I removed all the mods from my mods folder, the main folder is empty, the raw map(where the materials are) is in the call of duty 4 folder. I vaguely remember something simmilar with cod2radiant but I forgot how I fixed it that time.
Help would be appreciated.
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Rezil
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by Rezil » January 20th, 2008, 3:57 pm
made it work, no thanks to you guys.
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Soviet
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by Soviet » January 20th, 2008, 4:28 pm
maybe you should say how you solved it so if any other people have that issue they know how to solve it as well.
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Rezil
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by Rezil » January 20th, 2008, 4:30 pm
Yeah, the problem was with the iw_01.iwd file(where the default texture is). All I had to do was copy the same file from the DVD into main and it worked.
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Soviet
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by Soviet » January 20th, 2008, 6:21 pm
thanks, topic locked.
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Drofder2004
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by Drofder2004 » January 20th, 2008, 11:38 pm
Soviet wrote:thanks, topic locked.
Added [Solved] to topic title.
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helium
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Re: [Solved] — FATAL ERROR: couldn’t load material ‘$default’
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by helium » April 28th, 2009, 8:03 pm
A bit old topic, but I recently installed Mod Tools and I’m getting the same error. I’ve tried different things (including your fix) but nothing worked. Help please!
EDIT: Quick fixed. After 3 hours of googling and testing different solutions, I got it working.
Solution was to move out the shortcut to CoD4Radiant to the main CoD4 folder (where the MP + SP exe files are) and open it from there.
You can once again lock the topic, hehe.
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helium
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Re: chaussurespuma
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by helium » April 29th, 2009, 10:21 am
gtfo p.o.s bot :<
Edit [Drofder]
Please dont quote bot links >.>
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Riley03
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Re: [Solved] — FATAL ERROR: couldn’t load material ‘$default’
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by Riley03 » July 19th, 2009, 1:33 pm
i have the same problem and ur solutions dosent work what can i do?
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Thumper99
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Re:
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by Thumper99 » December 19th, 2015, 1:29 pm
Rezil wrote:made it work, no thanks to you guys.
I’m getting this error;
FATAL ERROR: couldn’t load material ‘$default’
GetLastError() = 0
And I found this post in Google. How did you fix this problem Rezil?
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waleeed12
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Re: [Solved] — FATAL ERROR: couldn’t load material ‘$default
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by waleeed12 » March 28th, 2016, 1:47 pm
All I had to do was copy the same file from the DVD into main and it worked
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When i launch radiant both from the stand-alone exe file or launcher i get a message
FATAL ERROR: couldn’t load material ‘$default’
GetLastError() = 0
An unrecoverable error has occured. Would you like to edit Preferenced befor exiting Q3Radiant?
http://prntscr.com/7nnf8d
Help i can’t do shit 
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When i launch radiant both from the stand-alone exe file or launcher i get a message
FATAL ERROR: couldn’t load material ‘$default’
GetLastError() = 0
An unrecoverable error has occured. Would you like to edit Preferenced befor exiting Q3Radiant?http://prntscr.com/7nnf8d
Help i can’t do shit
![]()
hi man,
I have few questions for you?
1. did you have the materials and material_properties «$default» ? so no, create one
so yes then go the next step
2. did you use a texture that called: «$default» ?
can delete it in your mapfile from using notepad++ (BECAREFULL: MAKE FIRST BACKUP FROM YOUR MAP)
delete the $default name with that lines on it, it is difficult to say but if you see it then maybe it is easier to know that
I hope that some of this options will help.
best regards,
Gamer9294
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hi man,
I have few questions for you?
1. did you have the materials and material_properties «$default» ? so no, create one
so yes then go the next step
2. did you use a texture that called: «$default» ?
can delete it in your mapfile from using notepad++ (BECAREFULL: MAKE FIRST BACKUP FROM YOUR MAP)
delete the $default name with that lines on it, it is difficult to say but if you see it then maybe it is easier to know that
I hope that some of this options will help.
best regards,
Gamer9294
the problem is that it does not crash when i open a certain map it crashes when i open the radiant
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$default is automatically loaded for radiant, it’s a required material for pretty much everything.
If you’re missing that material in raw/materials & raw/material_properties then you should run converter (or reinstall your tools).
Hi there! Is there anyone computer wizard who know about theis thing? Anytime when I launch the game, it crashes and give me a fatal error: Parse of defaulted material decl _bink failed while loading material: _bink. What the hell is this? How to fix it? Did anyone faced this?
Here is error log: —— Initializing Sound System —— TIMER: idSoundHardware_WWise::LoadBanks() took 52.5870 ms [SOUND] 0.15 seconds to load all banks sound system initialized.
TIMER: idSoundSystemLocal::Init() took 257.7450 ms ———- ResetPersistHeap ———- Global heap: Can’t HeapWalk() in this configuration Map heap : GlobalMemoryStatus: 5.93GB dwTotalPhys GlobalMemoryStatus: 2.17GB dwAvailPhys GlobalMemoryStatus: 3.77GB used phys GlobalMemoryStatus: 6.99GB used virtual 0.0 seconds to start load screen video 0.0 seconds to init the hdc 0.0 seconds to prep vts 0.0 seconds to figure out container Resources skipped by layer tests: 0 0.0 seconds to allocate and defer load 1755 resources, 33 skipped Load 1788 resources idResourceStorageDiskStreamer::Init took 0.001s to collect 1744 (44 skipped) resources WARNING: renderProgResource:binkyuv:RENDERPROG_VULKAN_PC_AMD_RPM can’t generate in production while loading renderProgResource:binkyuv WARNING: renderProgResource:shadowvmtr:RENDERPROG_VULKAN_PC_AMD_RPM can’t generate in production while loading renderProgResource:shadowvmtr WARNING: ContainerMemoryFile:_bink — renderProg ‘binkyuv’ loaded with error ‘binary stale’ while loading material:_bink WARNING: idMaterial::Parse: Material _bink had parmblock parse warning, ill-formed material may result!! while loading material:_bink WARNING: parse error while loading material:_bink WARNING: Resource deleted with staticResource set: material:_bink while loading material:_bink WARNING: renderProgResource:guiblend:RENDERPROG_VULKAN_PC_AMD_RPM can’t generate in production while loading renderProgResource:guiBlend from material:_bink WARNING: _defaultFile — renderProg ‘guiBlend’ loaded with error ‘binary stale’ while loading material:_bink WARNING: idMaterial::Parse: Material _bink had parmblock parse warning, ill-formed material may result!! while loading material:_bink WARNING: No address, error: 126 while loading material:_bink WARNING: No address, error: 126 while loading material:_bink WARNING: No address, error: 126 while loading material:_bink WARNING: No address, error: 126 while loading material:_bink WARNING: No address, error: 126 while loading material:_bink WARNING: No address, error: 126 while loading material:_bink ? @ 0x0e49c40d( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** ) ? @ 0xfffffffe( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** ) ? @ 0x421ec130( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** ) ? @ 0x10e7d801( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** ) ? @ 0x10e7d801( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** ) ? @ 0x00000000( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** ) FATAL ERROR: Parse of defaulted material decl _bink failed while loading material:_bink Disk streamer stats: Init took 0.001s to collect 1744 resources: Forground: 1741 reads, 5.633 MiB (1654.885 MiB/s) Background: 6 reads, 5.871 MiB (2189.770 MiB/s), 33 gaps ( 0.144 MiB), 0 file opens TIMER: idResourceManagerLocal::Init2() took 116.8980 ms




















