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I got this error on Lost Island. We are playing on an unofficial server. This seems to be happening more and more to us.
Anyone know what is causing it?
Fatal error!
VERSION: 342.2
PhysX3_x64.dll!physx::Sq::BucketPrunerCore::removeObject() (0x00007fff3c8c1f9e) + 0 bytes [e:arksvn_pcenginesourcethirdpartyphysxphysx_3.4sourcescenequerysrcsqbucketpruner.cpp:675]
PhysX3_x64.dll!physx::Sq::BucketPrunerCore::updateObject() (0x00007fff3c8c20f5) + 16 bytes [e:arksvn_pcenginesourcethirdpartyphysxphysx_3.4sourcescenequerysrcsqbucketpruner.cpp:723]
PhysX3_x64.dll!physx::Sq::ExtendedBucketPruner::updateObject() (0x00007fff3c8c9e53) + 15 bytes [e:arksvn_pcenginesourcethirdpartyphysxphysx_3.4sourcescenequerysrcsqextendedbucketpruner.cpp:226]
PhysX3_x64.dll!physx::Sq::AABBPruner::updateObjects() (0x00007fff3c8b835d) + 27 bytes [e:arksvn_pcenginesourcethirdpartyphysxphysx_3.4sourcescenequerysrcsqaabbpruner.cpp:155]
PhysX3_x64.dll!physx::Sq::SceneQueryManager::flushShapes() (0x00007fff3c8b70e1) + 129 bytes [e:arksvn_pcenginesourcethirdpartyphysxphysx_3.4sourcescenequerysrcsqscenequerymanager.cpp:450]
PhysX3_x64.dll!physx::Sq::SceneQueryManager::flushUpdates() (0x00007fff3c8b6ad7) + 0 bytes [e:arksvn_pcenginesourcethirdpartyphysxphysx_3.4sourcescenequerysrcsqscenequerymanager.cpp:459]
PhysX3_x64.dll!physx::NpSceneQueries::multiQuery<physx::PxRaycastHit>() (0x00007fff3c7fee44) + 0 bytes [e:arksvn_pcenginesourcethirdpartyphysxphysx_3.4sourcephysxsrcnpscenequeries.cpp:740]
PhysX3_x64.dll!physx::NpSceneQueries::raycast() (0x00007fff3c7fe401) + 65 bytes [e:arksvn_pcenginesourcethirdpartyphysxphysx_3.4sourcephysxsrcnpscenequeries.cpp:90]
ShooterGame.exe!RaycastSingle() (0x00007ff7c3daf505) + 0 bytes [f:buildlostislandenginesourceruntimeengineprivatecollisionphysxcollision.cpp:915]
ShooterGame.exe!UWorld::LineTraceSingle() (0x00007ff7c3dac4b5) + 0 bytes [f:buildlostislandenginesourceruntimeengineprivatecollisionworldcollision.cpp:92]
ShooterGame.exe!FAnimNode_GroundBones::AlignGroundBoneChain() (0x00007ff7c3d13a79) + 112 bytes [f:buildlostislandenginesourceruntimeengineprivateanimationanimnode_groundbones.cpp:184]
ShooterGame.exe!FAnimNode_GroundBones::EvaluateBoneTransforms() (0x00007ff7c3d254f2) + 26 bytes [f:buildlostislandenginesourceruntimeengineprivateanimationanimnode_groundbones.cpp:508]
ShooterGame.exe!FAnimNode_SkeletalControlBase::EvaluateComponentSpace() (0x00007ff7c3d276f8) + 0 bytes [f:buildlostislandenginesourceruntimeengineprivateanimationanimnodeskeletalcontrolbase.cpp:57]
ShooterGame.exe!FAnimNode_ConvertComponentToLocalSpace::Evaluate() (0x00007ff7c3d2229b) + 36 bytes [f:buildlostislandenginesourceruntimeengineprivateanimationanimnodespaceconversions.cpp:32]
ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff7c3d220a6) + 39 bytes [f:buildlostislandenginesourceruntimeengineprivateanimationanimnode_blendlistbase.cpp:137]
ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff7c3d220a6) + 39 bytes [f:buildlostislandenginesourceruntimeengineprivateanimationanimnode_blendlistbase.cpp:137]
ShooterGame.exe!FAnimNode_ApplyAdditive::Evaluate() (0x00007ff7c3d21d1e) + 33 bytes [f:buildlostislandenginesourceruntimeengineprivateanimationanimnode_applyadditive.cpp:42]
ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff7c3d220a6) + 39 bytes [f:buildlostislandenginesourceruntimeengineprivateanimationanimnode_blendlistbase.cpp:137]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff7c3d228d6) + 0 bytes [f:buildlostislandenginesourceruntimeengineprivateanimationanimnodebase.cpp:188]
ShooterGame.exe!UAnimInstance::EvaluateAnimation() (0x00007ff7c3d229a8) + 0 bytes [f:buildlostislandenginesourceruntimeengineprivateanimationaniminstance.cpp:494]
ShooterGame.exe!USkeletalMeshComponent::EvaluateAnimation() (0x00007ff7c3b723d6) + 0 bytes [f:buildlostislandenginesourceruntimeengineprivateskeletalmeshcomponent.cpp:1206]
ShooterGame.exe!USkeletalMeshComponent::ParallelAnimationEvaluation() (0x00007ff7c3b8509a) + 90 bytes [f:buildlostislandenginesourceruntimeengineclassescomponentsskeletalmeshcomponent.h:1623]
ShooterGame.exe!TGraphTask<FParallelAnimationEvaluationTask>::ExecuteTask() (0x00007ff7c3b72cfd) + 0 bytes [f:buildlostislandenginesourceruntimecorepublicasynctaskgraphinterfaces.h:876]
ShooterGame.exe!FTaskThreadAnyThread::ProcessTasks() (0x00007ff7c31ca093) + 0 bytes [f:buildlostislandenginesourceruntimecoreprivateasynctaskgraph.cpp:1257]
ShooterGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit() (0x00007ff7c31caf1e) + 0 bytes [f:buildlostislandenginesourceruntimecoreprivateasynctaskgraph.cpp:1150]
ShooterGame.exe!FTaskThreadBase::Run() (0x00007ff7c31d18db) + 0 bytes [f:buildlostislandenginesourceruntimecoreprivateasynctaskgraph.cpp:622]
ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff7c327c316) + 0 bytes [f:buildlostislandenginesourceruntimecoreprivatewindowswindowsrunnablethread.cpp:73]
ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff7c3277818) + 8 bytes [f:buildlostislandenginesourceruntimecoreprivatewindowswindowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007fff7f4e7034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff80c42651) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff80c42651) + 0 bytes [UnknownFile:0]
Crash in runnable thread TaskGraphThreadNP 1
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Both time that this happened, I was swinging my camera, right to left very quickly. Now I am worried about doing anything on Lost Island. I am trying my best not to swing my camera but it is very difficult.
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It happened again. I was in the swamp on Lost Island, swung my camera from right to left and got the fatel error. This is making my game unplayable. 😕
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Have you tried validating your games files?
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Yes, I validated my files first thing. There is something off about Lost Island. I have played so many maps over time but this one feels different.
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I think PhysX3_x64.dll is an NVidia file, so you could also check that your graphics drivers are up to date.
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Having said that, I’m using NVidia’s driver version 456.71 without a problem on Lost Island.
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Yes, I keep my drivers updated. I just checked and it says I have the latest driver.
It is a problem with Lost Island. My daughter also is crashing and I have seen multiple people say the same thing. We just need to help the developers understand so they know how to fix the problems.
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Getting the same error, but not on lost isle (even though it says lost isle in the error in places)…this is just trying to log in, period! Tried Genesis 2 several times as well as the island, this error occurs before I’m in game even.
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Another error. It happened again. Camera going right to left.
Fatal error!
VERSION: 342.2
PhysX3_x64.dll!physx::Sq::BucketPrunerCore::removeObject() (0x00007ffc50df1f9e) + 0 bytes [e:arksvn_pcenginesourcethirdpartyphysxphysx_3.4sourcescenequerysrcsqbucketpruner.cpp:675]
PhysX3_x64.dll!physx::Sq::BucketPrunerCore::updateObject() (0x00007ffc50df20f5) + 16 bytes [e:arksvn_pcenginesourcethirdpartyphysxphysx_3.4sourcescenequerysrcsqbucketpruner.cpp:723]
PhysX3_x64.dll!physx::Sq::ExtendedBucketPruner::updateObject() (0x00007ffc50df9e53) + 15 bytes [e:arksvn_pcenginesourcethirdpartyphysxphysx_3.4sourcescenequerysrcsqextendedbucketpruner.cpp:226]
PhysX3_x64.dll!physx::Sq::AABBPruner::updateObjects() (0x00007ffc50de835d) + 27 bytes [e:arksvn_pcenginesourcethirdpartyphysxphysx_3.4sourcescenequerysrcsqaabbpruner.cpp:155]
PhysX3_x64.dll!physx::Sq::SceneQueryManager::flushShapes() (0x00007ffc50de70e1) + 129 bytes [e:arksvn_pcenginesourcethirdpartyphysxphysx_3.4sourcescenequerysrcsqscenequerymanager.cpp:450]
PhysX3_x64.dll!physx::Sq::SceneQueryManager::flushUpdates() (0x00007ffc50de6ad7) + 0 bytes [e:arksvn_pcenginesourcethirdpartyphysxphysx_3.4sourcescenequerysrcsqscenequerymanager.cpp:459]
PhysX3_x64.dll!physx::NpSceneQueries::multiQuery<physx::PxRaycastHit>() (0x00007ffc50d2ee44) + 0 bytes [e:arksvn_pcenginesourcethirdpartyphysxphysx_3.4sourcephysxsrcnpscenequeries.cpp:740]
PhysX3_x64.dll!physx::NpSceneQueries::raycast() (0x00007ffc50d2e401) + 65 bytes [e:arksvn_pcenginesourcethirdpartyphysxphysx_3.4sourcephysxsrcnpscenequeries.cpp:90]
ShooterGame.exe!RaycastSingle() (0x00007ff69fa5f505) + 0 bytes [f:buildlostislandenginesourceruntimeengineprivatecollisionphysxcollision.cpp:915]
ShooterGame.exe!UWorld::LineTraceSingle() (0x00007ff69fa5c4b5) + 0 bytes [f:buildlostislandenginesourceruntimeengineprivatecollisionworldcollision.cpp:92]
ShooterGame.exe!FAnimNode_GroundBones::AlignGroundBoneChain() (0x00007ff69f9c3a79) + 112 bytes [f:buildlostislandenginesourceruntimeengineprivateanimationanimnode_groundbones.cpp:184]
ShooterGame.exe!FAnimNode_GroundBones::EvaluateBoneTransforms() (0x00007ff69f9d54f2) + 26 bytes [f:buildlostislandenginesourceruntimeengineprivateanimationanimnode_groundbones.cpp:508]
ShooterGame.exe!FAnimNode_SkeletalControlBase::EvaluateComponentSpace() (0x00007ff69f9d76f8) + 0 bytes [f:buildlostislandenginesourceruntimeengineprivateanimationanimnodeskeletalcontrolbase.cpp:57]
ShooterGame.exe!FAnimNode_ConvertComponentToLocalSpace::Evaluate() (0x00007ff69f9d229b) + 36 bytes [f:buildlostislandenginesourceruntimeengineprivateanimationanimnodespaceconversions.cpp:32]
ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff69f9d20a6) + 39 bytes [f:buildlostislandenginesourceruntimeengineprivateanimationanimnode_blendlistbase.cpp:137]
ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff69f9d20a6) + 39 bytes [f:buildlostislandenginesourceruntimeengineprivateanimationanimnode_blendlistbase.cpp:137]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff69f9d28d6) + 0 bytes [f:buildlostislandenginesourceruntimeengineprivateanimationanimnodebase.cpp:188]
ShooterGame.exe!FAnimNode_ApplyAdditive::Evaluate() (0x00007ff69f9d1e39) + 0 bytes [f:buildlostislandenginesourceruntimeengineprivateanimationanimnode_applyadditive.cpp:51]
ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff69f9d20a6) + 39 bytes [f:buildlostislandenginesourceruntimeengineprivateanimationanimnode_blendlistbase.cpp:137]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff69f9d28d6) + 0 bytes [f:buildlostislandenginesourceruntimeengineprivateanimationanimnodebase.cpp:188]
ShooterGame.exe!UAnimInstance::EvaluateAnimation() (0x00007ff69f9d29a8) + 0 bytes [f:buildlostislandenginesourceruntimeengineprivateanimationaniminstance.cpp:494]
ShooterGame.exe!USkeletalMeshComponent::EvaluateAnimation() (0x00007ff69f8223d6) + 0 bytes [f:buildlostislandenginesourceruntimeengineprivateskeletalmeshcomponent.cpp:1206]
ShooterGame.exe!USkeletalMeshComponent::ParallelAnimationEvaluation() (0x00007ff69f83509a) + 90 bytes [f:buildlostislandenginesourceruntimeengineclassescomponentsskeletalmeshcomponent.h:1623]
ShooterGame.exe!TGraphTask<FParallelAnimationEvaluationTask>::ExecuteTask() (0x00007ff69f822cfd) + 0 bytes [f:buildlostislandenginesourceruntimecorepublicasynctaskgraphinterfaces.h:876]
ShooterGame.exe!FTaskThreadAnyThread::ProcessTasks() (0x00007ff69ee7a093) + 0 bytes [f:buildlostislandenginesourceruntimecoreprivateasynctaskgraph.cpp:1257]
ShooterGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit() (0x00007ff69ee7af1e) + 0 bytes [f:buildlostislandenginesourceruntimecoreprivateasynctaskgraph.cpp:1150]
ShooterGame.exe!FTaskThreadBase::Run() (0x00007ff69ee818db) + 0 bytes [f:buildlostislandenginesourceruntimecoreprivateasynctaskgraph.cpp:622]
ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff69ef2c316) + 0 bytes [f:buildlostislandenginesourceruntimecoreprivatewindowswindowsrunnablethread.cpp:73]
ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff69ef27818) + 8 bytes [f:buildlostislandenginesourceruntimecoreprivatewindowswindowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007ffca3257034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffca4842651) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffca4842651) + 0 bytes [UnknownFile:0]
Crash in runnable thread TaskGraphThreadNP 0
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Having this same error even when trying to play on the island, it has to do with lost island itself as if you go to reviews same people have the problem. Validating and updating nvidia has done nothing to help so I’ve had to uninstall ark and I’ll see if that does anything
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i’ve been having this problem for several days, i tried to delete lost island just cuz i could play on ragnarok it doesn’t even let me start the game
mine says this
Fatal error!
VERSION: 345.3
ShooterGame.exe!UObject::CallFunction() (0x00007ff65ffcc11a) + 0 bytes [f:buildlostislandenginesourceruntimecoreuobjectprivateuobjectscriptcore.cpp:372]
ShooterGame.exe!UObject::ProcessContextOpcode() (0x00007ff65ffdfc9c) + 0 bytes [f:buildlostislandenginesourceruntimecoreuobjectprivateuobjectscriptcore.cpp:1431]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff65ffe040f) + 0 bytes [f:buildlostislandenginesourceruntimecoreuobjectprivateuobjectscriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff65ffcc562) + 0 bytes [f:buildlostislandenginesourceruntimecoreuobjectprivateuobjectscriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff65ffe040f) + 0 bytes [f:buildlostislandenginesourceruntimecoreuobjectprivateuobjectscriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff65ffcc562) + 0 bytes [f:buildlostislandenginesourceruntimecoreuobjectprivateuobjectscriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessContextOpcode() (0x00007ff65ffdfc9c) + 0 bytes [f:buildlostislandenginesourceruntimecoreuobjectprivateuobjectscriptcore.cpp:1431]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff65ffe040f) + 0 bytes [f:buildlostislandenginesourceruntimecoreuobjectprivateuobjectscriptcore.cpp:594]
ShooterGame.exe!UFunction::Invoke() (0x00007ff65ffaa4fc) + 6 bytes [f:buildlostislandenginesourceruntimecoreuobjectprivateuobjectclass.cpp:3822]
ShooterGame.exe!UObject::ProcessEvent() (0x00007ff65ffe0128) + 0 bytes [f:buildlostislandenginesourceruntimecoreuobjectprivateuobjectscriptcore.cpp:931]
ShooterGame.exe!AActor::ProcessEvent() (0x00007ff6605c2dd0) + 0 bytes [f:buildlostislandenginesourceruntimeengineprivateactor.cpp:647]
ShooterGame.exe!AActor::BeginPlay() (0x00007ff6605a341b) + 0 bytes [f:buildlostislandenginesourceruntimeengineprivateactor.cpp:2753]
ShooterGame.exe!APrimalTargetableActor::BeginPlay() (0x00007ff65e9f2fe3) + 0 bytes [f:buildlostislandprojectsshootergamesourceshootergameprivateprimaltargetableactor.cpp:79]
ShooterGame.exe!APrimalStructure::BeginPlay() (0x00007ff65e826ef3) + 0 bytes [f:buildlostislandprojectsshootergamesourceshootergameprivateprimalstructure.cpp:241]
ShooterGame.exe!UWorld::LoadFromFile() (0x00007ff660994a6a) + 0 bytes [f:buildlostislandenginesourceruntimeengineprivateworld.cpp:6776]
ShooterGame.exe!AShooterGameMode::LoadWorld() (0x00007ff65ed47117) + 2606 bytes [f:buildlostislandprojectsshootergamesourceshootergameprivateshootergamemode.cpp:2658]
ShooterGame.exe!AShooterGameMode::InitGame() (0x00007ff65ecfb7d7) + 0 bytes [f:buildlostislandprojectsshootergamesourceshootergameprivateshootergamemode.cpp:1461]
ShooterGame.exe!UWorld::InitializeActorsForPlay() (0x00007ff660992348) + 43 bytes [f:buildlostislandenginesourceruntimeengineprivateworld.cpp:3243]
ShooterGame.exe!UEngine::LoadMap() (0x00007ff66095632e) + 0 bytes [f:buildlostislandenginesourceruntimeengineprivateunrealengine.cpp:10371]
ShooterGame.exe!UEngine::Browse() (0x00007ff660936ef1) + 43 bytes [f:buildlostislandenginesourceruntimeengineprivateunrealengine.cpp:9028]
ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff66096ae3e) + 60 bytes [f:buildlostislandenginesourceruntimeengineprivateunrealengine.cpp:9200]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff6606f5815) + 0 bytes [f:buildlostislandenginesourceruntimeengineprivategameengine.cpp:1156]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff65df85494) + 0 bytes [f:buildlostislandenginesourceruntimelaunchprivatelaunchengineloop.cpp:2647]
ShooterGame.exe!GuardedMain() (0x00007ff65df8040c) + 0 bytes [f:buildlostislandenginesourceruntimelaunchprivatelaunch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff65df8045a) + 5 bytes [f:buildlostislandenginesourceruntimelaunchprivatewindowslaunchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff65df85e0c) + 17 bytes [f:buildlostislandenginesourceruntimelaunchprivatewindowslaunchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff661792dad) + 21 bytes [f:ddvctoolscrtcrtw32dllstuffcrtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffce30d7034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffce3c22651) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffce3c22651) + 0 bytes [UnknownFile:0]
Crash in runnable thread SlateLoadingThread
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That is also what happens to me
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If it makes you feel better: My PS5 is suffering a lot of crashes lately. In the past most were kind of predictable and seem inventory related or when visiting too many busy bases.
Lately they just happen when (dis)mounting, wich is also causing camera movement. Might be related.
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Содержание
- Fatal error crash in runnable thread fasyncloadingthread
- Fatal error crash in runnable thread fasyncloadingthread
- Fatal error crash in runnable thread fasyncloadingthread
- Fatal error crash in runnable thread fasyncloadingthread
Fatal error crash in runnable thread fasyncloadingthread
Пожалуйста, перейдите в этот каталог:
Там просмотрите логи и посмотрите, сможете ли вы найти запись об ошибке или код ошибки.
Обычно фатальная ошибка связана с драйверами графического процессора или аппаратными драйверами. Поэтому перед этим я могу порекомендовать shcon переустановить драйверы, чтобы посмотреть, решит ли это проблему.
3.6GHz
Memory: 12288MB RAM
Available OS Memory: 10238MB RAM
Page File: 6497MB used, 15516MB available
Windows Dir: C:Windows
DirectX Version: DirectX 12
DX Setup Parameters: Not found
User DPI Setting: 96 DPI (100 percent)
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
Miracast: Available, with HDCP
Microsoft Graphics Hybrid: Not Supported
DirectX Database Version: 1.0.8
DxDiag Version: 10.00.19041.0928 64bit Unicode
Вот мои параметры, спасибо что ответили)
Пожалуйста, попробуйте отключить оверлей Steam для SCUM.
Вы уже пробовали переустанавливать драйвера? Что-то в журнале указывает на проблему выделения.
Стоит проверить драйверы для материнской платы и другого оборудования, чтобы узнать, могут ли помочь последние версии драйверов.
Также попробуйте различные режимы Direct X. Если вы используете DX12, попробуйте DX11. DirectX12 все еще находится в довольно экспериментальной фазе и поэтому может иметь нестабильность.
Вы также можете удалить папку «Сохраненные» и позволить игре создать новую. Это также возможно.
Перейти в каталог:
Храните свои одиночные сохранения в отдельном месте на жестком диске под названием SCUM.db.
Теперь удалите папку Saved в каталоге:
Unhandled Exception: EXCEPTION_ILLEGAL_INSTRUCTION
0x00007ff7a994d50b SCUM.exe!UnknownFunction []
0x00007ff7a994cf98 SCUM.exe!UnknownFunction []
0x00007ff7a994a924 SCUM.exe!UnknownFunction []
0x00007ff7a9949880 SCUM.exe!UnknownFunction []
0x00007ff7a996a6ee SCUM.exe!UnknownFunction []
0x00007ff7a994cd19 SCUM.exe!UnknownFunction []
0x00007ff7a996c2c5 SCUM.exe!UnknownFunction []
0x00007ff7a99fc0d2 SCUM.exe!UnknownFunction []
0x00007ff7a99fc43e SCUM.exe!UnknownFunction []
0x00007ff7aa784880 SCUM.exe!UnknownFunction []
0x00007ff7aa795980 SCUM.exe!UnknownFunction []
0x00007ff7aa776efc SCUM.exe!UnknownFunction []
0x00007ff7aa7949e5 SCUM.exe!UnknownFunction []
0x00007ff7aa7a1529 SCUM.exe!UnknownFunction []
0x00007ff7aa79c910 SCUM.exe!UnknownFunction []
0x00007ff7aa75085b SCUM.exe!UnknownFunction []
0x00007ff7aa74b711 SCUM.exe!UnknownFunction []
0x00007ffb31287034 KERNEL32.DLL!UnknownFunction []
0x00007ffb314c2651 ntdll.dll!UnknownFunction []
Crash in runnable thread FAsyncLoadingThread
Предполагается, что это связано с процессорами. Может быть, это и так, но, к сожалению, сейчас я мало что знаю об этом. Некоторые игроки сообщали об улучшениях при замене оборудования, другие смогли решить проблему с помощью переустановки драйверов, а третьи — с проверкой игровых файлов. Из-за этого мне лично очень сложно найти конкретную ошибку в разных конфигурациях.
Что касается последнего журнала, это сообщение об ошибке появляется, когда что-то значительно изменилось или его больше нет, но система хочет получить к нему доступ. Это сообщение очень часто связано с аппаратным и программным обеспечением ПК и гораздо реже с самой игрой.Я могу только порекомендовать вам попробовать проверить свой реестр один раз. Внешние программы могут помочь вам в этом процессе, если вам это не совсем удобно.
Источник
Fatal error crash in runnable thread fasyncloadingthread
Hello. I have a bug. Fatal error. 0.7 patch. Deleting the config folder does not help. Even all Saved. Updated Windows, GPU, C++ redist to 22, framework. no sense. I don’t change any settings in the game, I can’t get into solo or server. I even installed a new Java on my computer. before the update everything was ok. I have no antivirus. Firewall disabled.
Have latest version GPU drivers. And reinstall it. did not help. New charaters! Not old Save!
Fatal error!
Unhandled Exception: EXCEPTION_ILLEGAL_INSTRUCTION
0x00007ff68dd7d3bb SCUM.exe!UnknownFunction []
0x00007ff68dd7ce48 SCUM.exe!UnknownFunction []
0x00007ff68dd7a7d4 SCUM.exe!UnknownFunction []
0x00007ff68dd79730 SCUM.exe!UnknownFunction []
0x00007ff68dd9a59e SCUM.exe!UnknownFunction []
0x00007ff68dd7cbc9 SCUM.exe!UnknownFunction []
0x00007ff68dd9c175 SCUM.exe!UnknownFunction []
0x00007ff68de2bf82 SCUM.exe!UnknownFunction []
0x00007ff68de2c2ee SCUM.exe!UnknownFunction []
0x00007ff68ebb6de0 SCUM.exe!UnknownFunction []
0x00007ff68ebc7ee0 SCUM.exe!UnknownFunction []
0x00007ff68eba945c SCUM.exe!UnknownFunction []
0x00007ff68ebc6f45 SCUM.exe!UnknownFunction []
0x00007ff68ebd3a89 SCUM.exe!UnknownFunction []
0x00007ff68ebcee70 SCUM.exe!UnknownFunction []
0x00007ff68eb82dbb SCUM.exe!UnknownFunction []
0x00007ff68eb7dc71 SCUM.exe!UnknownFunction []
0x00007ffbdfd67034 KERNEL32.DLL!UnknownFunction []
0x00007ffbe1be2651 ntdll.dll!UnknownFunction []
Crash in runnable thread FAsyncLoadingThread
Источник
Fatal error crash in runnable thread fasyncloadingthread
I have eliminated all mods except for Pippi and Multichar and the game keeps crashing on me. I play single player on my own. I hope I don’t have to delete everything and start over. Any suggestions?
Fatal error: [File:C:Btech_exilescodeEngineSourceRuntimeCoreUObjectPrivateSerializationAsyncLoading.cpp] [Line: 3448]
Could not find SuperStruct TryRotateBulding to create TryRotateBulding
Crash in runnable thread FAsyncLoadingThread
You have to eliminate all, then start the Game, close it and re-enable the Mods.
Also make sure to delete everything in the Steam Workshop Folder
Wont I lose my characters if I delete multichar?
Yes. you will.
Or you wait until the Modder updates it.
If he doesnt. well.
Appreciate all the responses. This was the push I needed to get back into Ark Survival.
all mods are broken anyone with a private server is pretty much ♥♥♥♥ outta luck thanks to funcom
Pippi is no longer being updated.
Update: 1. Sep. um 14:02
3.9.0
New
— Added support for Conan Exiles 3.0 update
— Added ability to disable NPCs using Portals
— Added ability to set Clan Ownership on Pippi Tools.
— Added ability to set custom FMU (Fractional Monetary Units) for Pippi Currency
— Added /8ball 3rd Person command
Changed
— Removed all calls/references from Pippi_Functions FL in regards to DiscordService, MushiEngine
— Implemented CycleChecks on NPCSummoners to prevent infinite loops.
— Clan selection on PlayersTab is now done from a new ClanSelector widget.
— Fixed «Remove Feat» adding Feat instead of removing it in Mushi.
— Removed Pippi Build System Scale limits.
— Various optimisations
Fixes
— Fixed issue with W_IntSelector not initialising float params when SetValue(Float) isn’t invoked
— Fixed issue with Cryptex not correctly setting AnswerWord from TEvents
— Fixed TObjectComponent mysteriously removing itself from Thespians
Diskutieren Sie dieses Update im Diskussionsbereich.
Источник
Fatal error crash in runnable thread fasyncloadingthread
Fatal error: [File:Unknown] [Line: 197]
Ran out of memory allocating 19230720 bytes with alignment 0
Crash in runnable thread FAsyncLoadingThread
i7 4790
16gb RAM
GTX 1050ti 4gb VRAM
Installed on SSD
There was a Similar Report about Fatal Error. You may want to try out the suggested Solutions in this Topic and see if they can help you too. 🙂
There was a Similar Report about Fatal Error. You may want to try out the suggested Solutions in this Topic and see if they can help you too. 🙂
Hello and thx for the fast answer, yes and even exactly in the correct order, didnt helped unfortunately.
Edit: I am trying it right now again maybe it will work this time.
Have you checked EAC and Reinstalled/repaired it also ? Also it may help to reinstall your GPU drivers completly.
Have you checked EAC and Reinstalled/repaired it also ? Also it may help to reinstall your GPU drivers completly.
Did you just upgrade the driver or did you completely reinstall it?
Well this time i just wanted to fish and got a fatal error 😀
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff
0x00007ff6769ead73 SCUM.exe!UnknownFunction []
0x00007ff6769ebb13 SCUM.exe!UnknownFunction []
0x00007ff676977b7a SCUM.exe!UnknownFunction []
0x00007ff676c54bcf SCUM.exe!UnknownFunction []
0x00007ff676c17ef1 SCUM.exe!UnknownFunction []
0x00007ff676bd4c74 SCUM.exe!UnknownFunction []
0x00007ff6785fd96f SCUM.exe!UnknownFunction []
0x00007ff6785e8000 SCUM.exe!UnknownFunction []
0x00007ff67894417b SCUM.exe!UnknownFunction []
0x00007ff678c7b72b SCUM.exe!UnknownFunction []
0x00007ff678c67819 SCUM.exe!UnknownFunction []
0x00007ff678c85663 SCUM.exe!UnknownFunction []
0x00007ff678869974 SCUM.exe!UnknownFunction []
0x00007ff675b57ac5 SCUM.exe!UnknownFunction []
0x00007ff675b5e4ec SCUM.exe!UnknownFunction []
0x00007ff675b5e55a SCUM.exe!UnknownFunction []
0x00007ff675b690bf SCUM.exe!UnknownFunction []
0x00007ff679735a62 SCUM.exe!UnknownFunction []
0x00007ffb40987034 KERNEL32.DLL!UnknownFunction []
0x00007ffb425a2651 ntdll.dll!UnknownFunction []
Let Windows check itself to make sure there is no faulty dll. This can definitely happen then and when and it is then advisable to use the built-in repair function of windows to be able to rule out possible errors here.
- Click Start.
- In the search bar, type CMD .
- Right-click CMD.exe and select Run as Administrator.
- On the User Account Control (UAC) prompt, click Yes.
- In the command prompt window, type SFC /scannow and press Enter .
- System file checker utility checks the integrity of Windows system files and repairs them if required.
Let Windows check itself to make sure there is no faulty dll. This can definitely happen then and when and it is then advisable to use the built-in repair function of windows to be able to rule out possible errors here.
- Click Start.
- In the search bar, type CMD .
- Right-click CMD.exe and select Run as Administrator.
- On the User Account Control (UAC) prompt, click Yes.
- In the command prompt window, type SFC /scannow and press Enter .
- System file checker utility checks the integrity of Windows system files and repairs them if required.
I wish i could say it worked without any fatal errors but in the time i played after the scan (wich indeed found broken files) i got another fatal error.
Fatal error: [File:Unknown] [Line: 1214]
GameThread timed out waiting for RenderThread after 60.00 secs
Источник
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Forums
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Video Games
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ARK: Survival Evolved
You should upgrade or use an alternative browser.
server crash?
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Thread starter
arkserveradmin -
Start date
May 24, 2018
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#1
F a t a l e r r o r !
V E R S I O N : 2 7 9 . 2 8 2
S h o o t e r G a m e S e r v e r . e x e ! F H a n g T h r e a d W a t c h e r : : H a n g e D e t e c t e d ( ) ( 0 x 0 0 0 0 0 0 0 1 4 0 4 6 0 a c 0 ) + 0 b y t e s [ d : b u i l d p c e n g i n e s o u r c e r u n t i m e e n g i n e p r i v a t e g a m e e n g i n e . c p p : 1 6 9 ]
S h o o t e r G a m e S e r v e r . e x e ! F H a n g T h r e a d W a t c h e r : : R u n ( ) ( 0 x 0 0 0 0 0 0 0 1 4 0 4 6 0 a 0 c ) + 0 b y t e s [ d : b u i l d p c e n g i n e s o u r c e r u n t i m e e n g i n e p r i v a t e g a m e e n g i n e . c p p : 1 3 3 ]
S h o o t e r G a m e S e r v e r . e x e ! F R u n n a b l e T h r e a d W i n : : R u n ( ) ( 0 x 0 0 0 0 0 0 0 1 3 f e c 9 b a f ) + 0 b y t e s [ d : b u i l d p c e n g i n e s o u r c e r u n t i m e c o r e p r i v a t e w i n d o w s w i n d o w s r u n n a b l e t h r e a d . c p p : 7 3 ]
S h o o t e r G a m e S e r v e r . e x e ! F R u n n a b l e T h r e a d W i n : : G u a r d e d R u n ( ) ( 0 x 0 0 0 0 0 0 0 1 3 f e c 9 a a 8 ) + 8 b y t e s [ d : b u i l d p c e n g i n e s o u r c e r u n t i m e c o r e p r i v a t e w i n d o w s w i n d o w s r u n n a b l e t h r e a d . c p p : 2 6 ]
k e r n e l 3 2 . d l l ! U n k n o w n F u n c t i o n ( 0 x 0 0 0 0 0 0 0 0 7 7 5 c 5 9 e d ) + 0 b y t e s [ U n k n o w n F i l e : 0 ]
n t d l l . d l l ! U n k n o w n F u n c t i o n ( 0 x 0 0 0 0 0 0 0 0 7 7 6 f b 3 7 1 ) + 0 b y t e s [ U n k n o w n F i l e : 0 ]
n t d l l . d l l ! U n k n o w n F u n c t i o n ( 0 x 0 0 0 0 0 0 0 0 7 7 6 f b 3 7 1 ) + 0 b y t e s [ U n k n o w n F i l e : 0 ]
Last Replicated Actor Wyvern_Character_BP_Ice_SF_C_0
Last Remote Function Spike_Lower_Visual
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#2
One thing that I am sure of, that it isn’t caused by any plugin. So i would suggest you to report this to the Offical Ark forum instead.
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#3
Well, the server crashed due to the hang detection because the server hanged/freezed. It can be hard to narrow down what the issue is. Can be Memory, CPU, disk but basically, the most common issue a hang is occurring is a cause of overload and your server maybe can’t handle the number of reserving so the server hangs instead.One thing that I am sure of, that it isn’t caused by any plugin. So i would suggest you to report this to the Offical Ark forum instead.
OK,Good man,thank you so much,thank you again!
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#4
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#5
Fatal error!
VERSION: 322.6
ShooterGame.exe!FTextLayout::FRunModel::CreateBlock() (0x00007ff613bde551) + 70 bytes [f:buildlive322enginesourceruntimeslateprivateframeworktexttextlayout.cpp:1952]
ShooterGame.exe!FTextLayout::CreateLineViewBlocks() (0x00007ff613be05c6) + 10 bytes [f:buildlive322enginesourceruntimeslateprivateframeworktexttextlayout.cpp:184]
ShooterGame.exe!FTextLayout::FlowLineLayout() (0x00007ff613be535e) + 0 bytes [f:buildlive322enginesourceruntimeslateprivateframeworktexttextlayout.cpp:367]
ShooterGame.exe!FTextLayout::FlowLayout() (0x00007ff613be4f92) + 18 bytes [f:buildlive322enginesourceruntimeslateprivateframeworktexttextlayout.cpp:334]
ShooterGame.exe!FTextLayout::UpdateLayout() (0x00007ff613c1b460) + 0 bytes [f:buildlive322enginesourceruntimeslateprivateframeworktexttextlayout.cpp:641]
ShooterGame.exe!FTextLayout::UpdateIfNeeded() (0x00007ff613c1b392) + 0 bytes [f:buildlive322enginesourceruntimeslateprivateframeworktexttextlayout.cpp:631]
ShooterGame.exe!FTextBlockLayout::ComputeDesiredSize() (0x00007ff613c2437c) + 0 bytes [f:buildlive322enginesourceruntimeslateprivatewidgetstexttextblocklayout.cpp:88]
ShooterGame.exe!STextBlock::ComputeDesiredSize() (0x00007ff613c24a0e) + 188 bytes [f:buildlive322enginesourceruntimeslateprivatewidgetstextstextblock.cpp:196]
ShooterGame.exe!SWidget::CacheDesiredSize() (0x00007ff613aef157) + 17 bytes [f:buildlive322enginesourceruntimeslatecoreprivatewidgetsswidget.cpp:332]
ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff613b21275) + 0 bytes [f:buildlive322enginesourceruntimeslatecoreprivatewidgetsswidget.cpp:321]
ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff613b21275) + 0 bytes [f:buildlive322enginesourceruntimeslatecoreprivatewidgetsswidget.cpp:321]
ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff613b21275) + 0 bytes [f:buildlive322enginesourceruntimeslatecoreprivatewidgetsswidget.cpp:321]
ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff613b21275) + 0 bytes [f:buildlive322enginesourceruntimeslatecoreprivatewidgetsswidget.cpp:321]
ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff613b21275) + 0 bytes [f:buildlive322enginesourceruntimeslatecoreprivatewidgetsswidget.cpp:321]
ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff613b21275) + 0 bytes [f:buildlive322enginesourceruntimeslatecoreprivatewidgetsswidget.cpp:321]
ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff613b21275) + 0 bytes [f:buildlive322enginesourceruntimeslatecoreprivatewidgetsswidget.cpp:321]
ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff613b21275) + 0 bytes [f:buildlive322enginesourceruntimeslatecoreprivatewidgetsswidget.cpp:321]
ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff613b21275) + 0 bytes [f:buildlive322enginesourceruntimeslatecoreprivatewidgetsswidget.cpp:321]
ShooterGame.exe!FSlateApplication::TickWindowAndChildren() (0x00007ff613bae94e) + 0 bytes [f:buildlive322enginesourceruntimeslateprivateframeworkapplicationslateapplication.cpp:614]
ShooterGame.exe!FSlateApplication::Tick() (0x00007ff613bae80c) + 0 bytes [f:buildlive322enginesourceruntimeslateprivateframeworkapplicationslateapplication.cpp:986]
ShooterGame.exe!FSlateLoadingSynchronizationMechanism::SlateThreadRunMainLoop() (0x00007ff613ed1f6e) + 0 bytes [f:buildlive322enginesourceruntimemovieplayerprivatemovieplayerthreading.cpp:146]
ShooterGame.exe!FSlateLoadingThreadTask::Run() (0x00007ff613ed19b0) + 0 bytes [f:buildlive322enginesourceruntimemovieplayerprivatemovieplayerthreading.cpp:182]
ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff613a246b6) + 0 bytes [f:buildlive322enginesourceruntimecoreprivatewindowswindowsrunnablethread.cpp:73]
ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff613a1fbc8) + 8 bytes [f:buildlive322enginesourceruntimecoreprivatewindowswindowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007ff8b7bd7034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff8b9bdd241) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff8b9bdd241) + 0 bytes [UnknownFile:0]
Crash in runnable thread SlateLoadingThread
everything was fine till i done the 322. update
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#6
Fatal error!
VERSION:342.13
ShooterGameServer.exe!FArchiveRealtimeGC:rocessObjectArray()(0x00007ff7a894a953)+4bytes[f:buildlostislandenginesourceruntimecoreuobjectprivateuobjectgarbagecollection.cpp:671]
ShooterGameServer.exe!TGraphTask<FArchiveRealtimeGC::FGCTask>::ExecuteTask()(0x00007ff7a8939ffb)+17bytes[f:buildlostislandenginesourceruntimecorepublicasynctaskgraphinterfaces.h:871]
ShooterGameServer.exe!FTaskThreadAnyThread:rocessTasks()(0x00007ff7a888cc7c)+0bytes[f:buildlostislandenginesourceruntimecoreprivateasynctaskgraph.cpp:1257]
ShooterGameServer.exe!FTaskThreadAnyThread:rocessTasksUntilQuit()(0x00007ff7a888d38d)+0bytes[f:buildlostislandenginesourceruntimecoreprivateasynctaskgraph.cpp:1150]
ShooterGameServer.exe!FTaskThreadBase::Run()(0x00007ff7a889308c)+0bytes[f:buildlostislandenginesourceruntimecoreprivateasynctaskgraph.cpp:622]
ShooterGameServer.exe!FRunnableThreadWin::Run()(0x00007ff7a8917f4f)+0bytes[f:buildlostislandenginesourceruntimecoreprivatewindowswindowsrunnablethread.cpp:73]
ShooterGameServer.exe!FRunnableThreadWin::GuardedRun()(0x00007ff7a8916618)+8bytes[f:buildlostislandenginesourceruntimecoreprivatewindowswindowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction(0x00007ffa4b2d7034)+0bytes[UnknownFile:0]
ntdll.dll!UnknownFunction(0x00007ffa4c1e2651)+0bytes[UnknownFile:0]
ntdll.dll!UnknownFunction(0x00007ffa4c1e2651)+0bytes[UnknownFile:0]
Last Remote Function Spike_Lower_Visual
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#7
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Forums
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Video Games
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ARK: Survival Evolved
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Сообщения: 20
всем привет. А у меня вот такие повылазили что делать?
UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread PoolThread 11 crashed.
UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread PoolThread 13 crashed.
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: HandleError re-entered.
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Fatal error: [File:D:Build++UE4+Release-4.18+CompileSyncEngineSourceRuntimeCorePrivateGenericPlatformGenericPlatformMemory.cpp] [Line: 183]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Ran out of memory allocating 268435456 bytes with alignment 0
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x0000000036703FB8 KERNELBASE.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000162B76D4 UE4Editor-ApplicationCore.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x0000000014AD330B UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x0000000014A647F9 UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000001492DA7D UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000149A4462 UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000149A4685 UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x0000000029932CCB UE4Editor-ImageCore.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread PoolThread 6 crashed.
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x0000000029932B2A UE4Editor-ImageCore.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x0000000029931488 UE4Editor-ImageCore.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: HandleError re-entered.
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x0000000000A9D6B5 UE4Editor-TextureCompressor.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x0000000000A98B6C UE4Editor-TextureCompressor.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x0000000000A97729 UE4Editor-TextureCompressor.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x0000000004D61A03 UE4Editor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x0000000004D6A172 UE4Editor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x0000000004D69E13 UE4Editor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x0000000004D69C1E UE4Editor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000149AC948 UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x0000000014CD092C UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x0000000014CC2563 UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000394E1FE4 KERNEL32.DLL!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000003999EF91 ntdll.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000003999EF91 ntdll.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Crash in runnable thread
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Crash in runnable thread PoolThread 11PoolThread 13
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Crash in runnable thread PoolThread 6
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: end: stack for UAT
UATHelper: Packaging (Windows (64-bit)): Took 362,3534033s to run UE4Editor-Cmd.exe, ExitCode=3
UATHelper: Packaging (Windows (64-bit)): Cook failed. Deleting cooked data.
UATHelper: Packaging (Windows (64-bit)): ERROR: Cook failed.
UATHelper: Packaging (Windows (64-bit)): (see C:UsersmozgaAppDataRoamingUnreal EngineAutomationToolLogsD+UE4+UE_4.18UAT_Log.txt for full exception trace)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure
LogWindowsTextInputMethodSystem: Display: IME system now deactivated.
LogWindowsTextInputMethodSystem: Display: IME system now deactivated.
Вот еще Cook https://drive.google.com/file/d/1EW51YGqM6GSMQ4V3ouM1mVV0_FPOsuJn/view?usp=sharing
Сообщения: 588
CrazySuspect , KERNELBASE.dll отвечает за взаимодействие между библиотеками. Ошибка говорит о том, что вероятно что то повреждено или не установлено в системе.
Сообщения: 3
Всем добрый день. Буквально вчера пересел с 7-й винды на 10-ю, теперь в анриале возникла такая проблема: при попытке открыть контекстное меню какой-либо кнопки (к примеру, настройки на тулбаре или file, windows, ну и прочие менюшки, которые обязательно нужны для работы) меню просто не открывается как будто кнопки пустые. Такое в движке с большинством кнопок, хотя такие как play и build работают нормально. Может кто помочь в чём дело или наверняка кто-нибудь с таким сталкивался?)
Сообщения: 588
SuperHero70, а зачем собственно ты на 10-ю переходил ? Я посмотрел видео на Youtube про эту операционку. Обычно тем пользователям которым нужна стабильность работы сидят на 7-й. На десятке после обновлений появляются глюки, которые исправляются в последующих обновлениях. В основном на 10-й сидят гэймеры из-за игр. Но и то из-за глюков иногда часть из них переходят обратно на 7-ю.
Сообщения: 3
Всем Добрый день. Нашел интересный плагин на github:
https://github.com/jinyuliao/Grid
К нему есть простой пример:
https://github.com/jinyuliao/Sample_Grid
Я его скачал, скопировал в папку Plugins плагин, сгенерировал Visual Studio project files.
Открыл проект:
The following modules are missing or built with a different engine version:
UE4Editor-Sample_Grid.dll
UE4EdItor-GridRuntime.dll
UE4Editor-GridEditor.dll
Would you like to rebuild them now?
Да
Sample_Grid could not be compiled. Try rebuilding from source manually.
Логи:
https://yadi.sk/i/zrEn6pr63TKmps
Может кто-то помочь запустить этот проект?
Сообщения: 3
Попробовал в файле SourceSample_GridPublicPlaceholder.h закоментировать:
//#include «Interfaces/GridPawnInterface.h»
class SAMPLE_GRID_API APlaceholder : public AActor//, public IGridPawnInterface
Теперь проект открылся, но не запускается: UE ругается на ошибки
(PS: Знаю, вопрос, возможно, глупый…. Но я ведь еще новичек в UE)
Сообщения: 588
gamescreator, нужно читать внимательно инструкцию:
Install
Clone this project to ${YourProject}/Plugins/
Generate project file
Compile
Нужно положить скачанный проект в свой проект в папку Plugins.
Если даже сделал всё правильно, но редактор не запускается. Ругается на ошибки. То это значит, что версия движка не соответствует плагину.
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Спасибо. Все заработало.
Оказалось, я не тот commit качал)
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Ну, тебе же четко написано, что нужно установить вин сдк 8.1 …
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Game Area51 Update 1
First Person Shooter Released Jul 24, 2017
The game is a 3d shooter with the elements of the quest.







